Air Baron
1996 · BGG
Avg rating
6.40
Bayes rating
5.72
Weight
2.55 (Medium)
Players
2-6
Playtime
2 hr
Ratings count
781
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Description
Airlines vie for control of the American skies in this hybrid business/war game. Each turn, the active player decides whether make an investment or, to forgo income for a round and enter Fare Wars. In Fare Wars, players pay and roll dice to take over individual spokes to control major-city hubs. Income is generated by randomly drawing purchased spokes and controlled hubs. When a player, on their turn with no outstanding loans, has a mix of market share and cash on hand that equals or exceeds the winning target (which varies with number of players), that player wins.
Play mode
Competitive
How it plays
Area control & tactical conflict Dice rolling Resource & economic management
Game type
Board game
What it’s about
Business, building & transportation
Publishers
Designers
Evan Davis (I)