Citadel

2002 · BGG
Avg rating
6.92
Bayes rating
5.53
Weight
3.00 (Medium Heavy)
Players
2
Playtime
30 min
Ratings count
67

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Description

COMPONENTS * FIELD - [1] The game board. A large grid such as a GO board is typical (18x18 squares). * WARRIORS - [~100] round counters with a different color for each player. GO or Pente pieces work well.. * WALL SECTIONS - [~50] or so Square, flat, wooden tiles that fit inside the grid squares. The blank side of Scrabble tiles work well. * CITADELS - [~9] Flat markers that a warrior can rest atop. Scrabble tiles, or quarters work well. PREMISE Each player is in a power struggle to control the most citadels. You fortify your citadels with walls, and guide your warriors in the field of battle to storm other citadels. HOW TO WIN Control the majority of CITADELS by a difference of 2 at the beginning of your turn. (e.g. 5-3, 3-1, etc.)

Play mode

Competitive

How it plays

Action selection / worker placement Tile, map & route building

Game type

Abstract / puzzle game Board game

What it’s about

Fantasy & myth

Publishers

(Web published)

Designers

Thomas Gale