Cover art for Cinder & Ash

Cinder & Ash

2026 · BGG
Avg rating
6.00
Bayes rating
0.00
Weight
0.00 (Light)
Players
1
Playtime
15 min
Ratings count
1

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Description

"A wallet-sized roguelike of stamina, souls, and cycles." Lore In a desolate world of fading light, you must undergo the Rules of the Rite. As a Cursed One, you descend into the Chasm to battle hollowed sentries and scavenge souls from the ash. Every death is merely the start of a new cycle; you must burn your gathered souls at the bonfire to transcend your failing flesh and eventually face the Boss hidden within the fog. Game Details Number of Players: 1 (Solo Roguelike) Genre: Dark Fantasy / Micro-RPG Play Time: Quick sessions / Infinite cycles Main Mechanics: Dice-based Combat, Resource Management (HP/Stamina/Souls), and Permanent Character Progression Core Mechanics The Chasm Table: Use a 1d6 to determine your encounter, ranging from deadly Ambushes and Sentry battles to finding restorative Relics and Bonfires. Stamina-Based Combat: Manage your limited Stamina (ST) to perform actions: Strike to deal damage, Dodge to evade certain death, or Recover to regain energy while leaving yourself completely vulnerable to enemy hits. Soul Ascension: Defeat enemies to claim their souls. Spend 5 Souls at a Bonfire to permanently increase your Maximum HP or Maximum Stamina. Death and Cycles: At 0 HP, you "Wither." You lose all current Souls and must restart the cycle from the beginning, carrying only your permanent upgrades forward. The Final Trial: Navigate the fog to face the Boss, a formidable foe with 15 HP and 4 Damage, requiring perfect tactical execution to defeat. Requirements Dice: One six-sided die. The Card: A single printed "wallet-sized" game card (cut and folded as instructed). Tracking: A way to track Vitality (10 HP), Stamina (3 ST), and Souls (0 SO) along the card's margin.

Play mode

Solo

How it plays

Dice rolling

Game type

Board game

What it’s about

Fantasy & myth

Publishers

(Web published)

Designers

None recorded