Cover art for Salōn: a game of Tables & Chairs

Salōn: a game of Tables & Chairs

2026 · BGG
Avg rating
0.00
Bayes rating
0.00
Weight
0.00 (Light)
Players
2-4
Playtime
1 hr
Ratings count
--

Log in or make an account to save this game to your lists.

Description

Salōn, a game of Tables & Chairs, is a points-based pattern-forming abstract strategy game about being in Chairs playing Games at Tables, making points by forming metaphorical “Conversations” around the Game being played. It's meta, but really. Smarter than Checkers, but dumber than Chess, and just a bit like Gō, Salōn refines the simplest elements from the classics to forge an entirely new strategic space of play. Not set in fields of war, Salōn transforms the convivial yet competitive territory of the game room, a space where people are as cooperative as they need to be. In Salōn, all pieces stay on the board as players try to put Games onto Tables, and then try to lock as many Chairs as possible into patterns of Conversation around those Gamed Tables, thus achieving Salōn, when the score is tallied. Salōn is like role playing yourself playing a boardgame, so bring yourself to the Table! No Talking is Required as the player with the most points Makes Their Point in Salōn. —description from the publisher

Play mode

Competitive

How it plays

Area control & tactical conflict Resource & economic management Set collection & pattern building

Game type

Abstract / puzzle game Board game

Publishers

A.P.B.

Designers

Alan P. Bruton