Cover art for Going Native: Warpath

Going Native: Warpath

2014 · BGG
Avg rating
0.00
Bayes rating
0.00
Weight
0.00 (Light)
Players
2-6
Playtime
30 min
Ratings count
--

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Description

Going Native: Warpath is a Native American themed table top strategy war-game that explores the real life cultures of the Americas and the Pacific Islands. Instead of massive armies, Going Native: Warpath follows the realistic war party dynamic that was employed by the native peoples of the Americas and the Pacific. This would mean that the miniatures need for a battle would number around 50 per player, more or less depending on the size of the game you wish to play. Going Native: Warpath is easy to learn and once you are familiar with the basic rules the game moves quickly. The average game can range from 30 to 40 minutes for smaller games and up to a hour or more for games using larger party sizes. The Going Native: Warpath rule book contains: - The core rule set - 10 War Party List Pacific Northwest Tribes Inuit/Eskimo Tribes Woodland Tribes Plains Tribes Aztec Triple Alliance Mayan City States Incan Empire Tupi Tribes Hawaiian Koa Maori Taua - 82 different mythical Spirit Beasts —description from the publisher

Play mode

Competitive

How it plays

Dice rolling

Game type

Wargame Miniatures / skirmish game Family / kids game
Show all
Board game

What it’s about

Fantasy & myth

Publishers

Paymaster Games

Designers

Marc Mann