Cover art for Hood: Troubles in Sherwood

Hood: Troubles in Sherwood

2027 · BGG
Avg rating
6.94
Bayes rating
0.00
Weight
3.00 (Medium Heavy)
Players
2-4
Playtime
2 hr
Ratings count
22

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Description

Step into a twisted version of medieval England where Robin Hood and the Sheriff of Nottingham aren't the only ones with an axe to grind. In the strategy game HOOD: Troubles in Sherwood, four different factions clash for control over Sherwood and its riches. Play as the rebellious Outlaws, the ruthless Sheriff, the corrupt Bishop, or the scheming French Nobles — each with a unique playstyle, asymmetrical abilities, and their own path to victory. One robs the rich to give to the poor, another builds a monument to vanity, and yet another spreads titles and corruption like wildfire. Each round, players take three actions to maneuver, attack, capture enemies, or expand their influence. The map evolves during play, unlocking new possibilities, and strategic options — but growth comes at a price! Developing your faction gives you new tools, but also opens up new possibilities for your opponents. Interaction is constant. Progress requires conflict. Victory demands control. With faction-specific upgrades and dynamic tension from start to finish, HOOD: Troubles in Sherwood is a rich game of clever plays and brutal choices. The game is divided into turns in which the active player goes through the 5 consecutive phases listed below. After a player’s turn, the next player takes their turn, etc. What exactly players can do during these phases varies by faction. 1. Resolve card effects 2. Take 3 Actions 3. Develop your Faction 4. Pay Ransom 5. Discard Fate Cards The game ends after any player has achieved 25 Victory Points. The round in which this is achieved is played to its completion, and then the game ends. The player with the highest score is the winner. —description from the publisher

Play mode

Competitive

How it plays

Action selection / worker placement Area control & tactical conflict Card play & hand management
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Dice rolling Negotiation & trading Tile, map & route building

Game type

Card game Wargame Campaign / legacy game
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Board game

What it’s about

Fantasy & myth Community, city life & everyday life

Publishers

PHALANX

Designers

Mateusz Dąsal Łukasz Sasuła