Cover art for Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D

Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D

1970 · BGG
Avg rating
6.47
Bayes rating
5.51
Weight
3.25 (Medium Heavy)
Players
1-2
Playtime
4 hr
Ratings count
33

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Description

Renaissance of Infantry Tactical Warfare 1250A.D. - 1550A.D. An Historical Simulation Game, the time is: afternoon, 25 October 1415. RENAISSANCE OF INFANTRY (originally Strategy & Tactics magazine #22) (Tactical Warfare, 1250AD to 1550AD) 20 different scenarios Melee and Fire combat Bonus PanzerBlitz mini-game Re-fight the battles of Bannockburn, Crecy, Bicocca, Agincourt and many more. Renaissance of Infantry marks the beginning of a whole new line of games. The units in the game are composed of no more than 500 men. Each hex represents 100 meters and each turn represents approximately 20 minutes. During this historical period, the mounted "man-at-arms" (or "knight in shining armor") fell prey to the better organized and disciplined infantry. After eight hundred years of dominance, the armored horseman again became a second class warrior. The game shows how, and why, infantry lost their traditional dominance -- and how they regained it. There are 20 different games. Each is a historical battle with its own order of battle, set-up and victory conditions. Some of the units included in the game are: militia pikemen, crossbowmen, pikemen, arquebusiers, swordsmen, longbowmen and heavy cavalry.

Play mode

Competitive

How it plays

Area control & tactical conflict Dice rolling Resource & economic management

Game type

Wargame Campaign / legacy game Board game

What it’s about

Fantasy & myth History, politics & real-world conflict

Publishers

SPI (Simulations Publications, Inc.)

Designers

Albert A. Nofi