Cover art for One-hour Skirmish Wargames: Fast-Play Dice-less Rules for Small-Unit Actions from Napoleonics to Sci-Fi

One-hour Skirmish Wargames: Fast-Play Dice-less Rules for Small-Unit Actions from Napoleonics to Sci-Fi

2018 · BGG
Avg rating
8.62
Bayes rating
5.53
Weight
1.67 (Light)
Players
2
Playtime
--
Ratings count
34

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Description

A sequel to "One-hour Wargames" from the same publisher. Uses two 54-card decks as randomizer. Part I Early Days of Firearms Chapter 1 The Core Rules Chapter 2 The Age of the Musket Chapter 3 The Rifle Age Part II The Twentieth Century Chapter 4 Wars Within Peace Chapter 5 World War II Chapter 6 The Cold War Part III Extending the Game Chapter 7 Pulp Fiction Chapter 8 Fighting A Campaign Chapter 9 Points System Chapter 10 Additional Rules

Play mode

Competitive

How it plays

Area control & tactical conflict Card play & hand management Resource & economic management

Game type

Wargame Miniatures / skirmish game Board game

What it’s about

History, politics & real-world conflict

Publishers

(Web published) Pen and Sword Books

Designers

John Lambshead