Cover art for Flying Circus: Tactical Aerial Combat, 1915-1918

Flying Circus: Tactical Aerial Combat, 1915-1918

1972 · BGG
Avg rating
5.82
Bayes rating
5.50
Weight
2.67 (Medium)
Players
2-6
Playtime
1 hr 30 min
Ratings count
59

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Description

"Plane to plane combat in the age of the 'knights of the air.' Movement and combat rules permit the re-creation of the 'dog-fighting' characteristic of the period. Famous aircraft included for use in the scenarios are: Fokker III, Dr I, D VIII, Albatross, Pfalz, Sopwith Camel, SPAD 13, Nieuport 11, SE 5A, and many others. Each aircraft type has its own customized control card used to keep track of its speed, ammunition, damage, and climbing. A 'streamlined' version of the rules is also provided to introduce players to tactical aerial simulation." SPI's first air combat game, originally published as a magazine game in Strategy & Tactics magazine #31. Facets of the game mechanics would be used in their later air games Spitfire and Foxbat & Phantom. 200 counters

Play mode

Competitive

How it plays

Dice rolling Resource & economic management

Game type

Wargame Campaign / legacy game Board game

What it’s about

History, politics & real-world conflict Business, building & transportation

Publishers

SPI (Simulations Publications, Inc.)

Designers

Jim Dunnigan