Fight in the Skies
1966 · BGG
Avg rating
6.93
Bayes rating
5.54
Weight
2.45 (Medium Light)
Players
2-52
Playtime
2 hr
Ratings count
72
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Description
This is a simulation game designed to re-create the essence of World War I aerial combat in the last two years of the war. All of the major aircraft types of that time are included. Use of maneuver cards, covering the aerobatic possibilities of the era, as well as dice and charts, for probability resolution, make for realistic dogfight challenges. The game has an active club, The Fight in Skies Society, which hosts one or two weekends of play in the Midwest each year and publishes The Aerodrome two to four times each year. Later updated and released by TSR as Dawn Patrol. Expanded by: Zeppelin (Self-published) Re-implemented by: Dawn Patrol
Play mode
Team-based
How it plays
Dice rolling Resource & economic management Roll / flip & write
Game type
Roleplaying game Wargame Campaign / legacy game
Show all
Board game
What it’s about
History, politics & real-world conflict Business, building & transportation
Publishers
Designers
Mike Carr