Cover art for Close Encounters of the Third Kind

Close Encounters of the Third Kind

1978 · BGG
Avg rating
4.96
Bayes rating
5.48
Weight
1.00 (Light)
Players
2-4
Playtime
20 min
Ratings count
66

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Description

From the box: Imagine this. First you see some spaceships. Then your mind becomes possessed; you see visions of Devil's Tower in Wyoming; you hear a weird, mysterious 5-note melody; you travel to Devil's Tower only to discover that others have come for the same purpose. You learn that only one of you will be allowed to board. To board the Mother Ship, you must compete against the others in a game, and win. The game. During the game you and your opponents move between Devil's Tower and the Mother Ship. As you move, you try to avoid the hidden traps that your opponents have set for you. At the same time, you try to slow your opponents' progress by creating hidden traps of your own. It's a game of mystery, of concentration, of chance. To play, you'll need nerves of steel. To win, you'll need a few lucky breaks. It's exciting. It's fun. It's unusual. Best of all, it's a game designed to be shared by the entire family.

Play mode

Competitive

How it plays

Deduction & hidden information Dice rolling

Game type

Family / kids game Board game

What it’s about

Science fiction & space

Publishers

Parker Brothers Toltoys

Designers

(Uncredited)