Cover art for Gold Connection

Gold Connection

1992 · BGG
Avg rating
6.42
Bayes rating
5.57
Weight
1.83 (Light)
Players
2-4
Playtime
1 hr
Ratings count
164

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Description

Borrowing elements of his classic 'push your luck' game, Can't Stop, Sackson places participants in the role of gold looters in this game. Players move around to various locations inside a vault filled with gold bars. Dice are rolled to capture bars with numbers on them, with the idea that bigger-numbered bars that are far from your starting location on that turn are the most difficult gold bars to acquire. You can continue collecting gold on your turn until you either miss a dice attempt or decide you've collected enough for one turn.

Play mode

Competitive

How it plays

Dice rolling Push your luck Set collection & pattern building

Game type

Board game

Publishers

Schmidt Spiele

Designers

Sid Sackson