Cover art for Air Superiority

Air Superiority

1987 · BGG
Avg rating
6.87
Bayes rating
5.68
Weight
3.92 (Heavy)
Players
1-6
Playtime
4 hr
Ratings count
407

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Description

A complex simulation of "modern" air to air jet combat. Each aircraft type has a card with its vital statistics - max speed, ceiling, turn rate, weapons configurations, fuel, etc, etc. Each plane and missile is represented on a hex map by a counter. Each hex is 1/3 mile and each turn is 12-15 seconds. Each aircraft also maintains a paper log throughout the game for altitude, weapons usage, throttle setting, speed, etc etc. Each turn aircraft attempt to spot and/or lock on to opposing craft and move into firing position. Radar search, lock on, and damage results are by CRT with 10 sided die. Damage is by level (light, heavy, critical) and cumulative. There are 30+ base aircraft types and all their variants and 30+ different missiles represented in the game charts. Victory is by scenario.

Play mode

Competitive

How it plays

Dice rolling Resource & economic management

Game type

Wargame Campaign / legacy game Board game

What it’s about

History, politics & real-world conflict Business, building & transportation

Publishers

Game Designers' Workshop (GDW Games) Hobby Japan

Designers

J. D. Webster