Cover art for Phase 10 Dice

Phase 10 Dice

1993 · BGG
Avg rating
5.34
Bayes rating
5.43
Weight
1.16 (Light)
Players
1-8
Playtime
30 min
Ratings count
1,138

Log in or make an account to save this game to your lists.

Description

You win the game by being first to get through the 10 Phases with the highest overall score. Six of the dice contain all the high numbers. Each of these is numbered 5 through 10 in the four colours. The other four dice contain the low numbers and the Wild (W) faces. Each of these dice is numbered 1, 2, 3, 4, W, W in the four colours. In a turn, the player starts by rolling all ten dice. The player may then set aside any dice he wishes to keep. He makes a second roll with the remaining dice. He may set aside some of these dice, adding them to those already set aside; he may also take back some of the dice previously set aside. Then he makes a third and final roll, scores and ends his turn. Each phase specifies which dice are needed (sets, runs, flushes), so this is sort of sequential Yahtzee.

Play mode

Competitive

How it plays

Dice rolling Push your luck Roll / flip & write
Show all
Set collection & pattern building

Game type

Family / kids game Board game

Publishers

F.X. Schmid Fundex Mattel, Inc. Ravensburger U.S. Games Systems, Inc.

Designers

Garrett J. Donner Michael S. Steer