Cover art for 13 Minutes: The Cuban Missile Crisis, 1962

13 Minutes: The Cuban Missile Crisis, 1962

2017 · BGG
Avg rating
6.36
Bayes rating
5.83
Weight
2.06 (Medium Light)
Players
2
Playtime
13 min
Ratings count
1,376

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Description

Play the Cold War in 13 minutes. 13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war! 13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!

Play mode

Competitive

How it plays

Area control & tactical conflict Card play & hand management

Game type

Card game Campaign / legacy game Wargame
Show all
Board game

What it’s about

History, politics & real-world conflict

Publishers

Frosted Games Jolly Roger Games Ludonova Matagot Pegasus Spiele Ultra PRO

Designers

Asger Harding Granerud Daniel Skjold Pedersen