Middle Sea: Empires of the Feudal Age
1979 · BGG
Avg rating
5.83
Bayes rating
5.51
Weight
2.33 (Medium Light)
Players
2-40
Playtime
4 hr
Ratings count
39
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Description
A multi-player† board game that recreates the growth of empires during the Middle Ages throughout the Mediterranean world. Christians and Moslems in conflict among themselves and with each other. Originally a PBM game; it involves partially hidden movement (you move "armies" and "fleets" of hidden make-up) as well as simultaneous turn plotting. Spy rings are valuable intelligence-gathering units. Areas fought over repeatedly suffer from the warfare and have their economic value depressed --a neat touch which is unfortunately uncommon in wargames. † In theory, the game can accommodate 40 players, one for each leader and its province.
Play mode
Competitive
How it plays
Action selection / worker placement Area control & tactical conflict Deduction & hidden information
Show all
Dice rolling Resource & economic management Roll / flip & write
Game type
Party game Wargame Board game
What it’s about
Fantasy & myth Mystery, crime & investigation History, politics & real-world conflict
Publishers
Designers
Terence Peter Donnelly Wilf K. Backhaus