Cover art for Sindbad

Sindbad

1990 · BGG
Avg rating
6.15
Bayes rating
5.54
Weight
1.52 (Light)
Players
2-5
Playtime
1 hr
Ratings count
166

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Description

Each player plays one incarnation of Sindbad and must, through an amazing series of sea voyages, amass a fortune of one million miskhals by way of trade, treasure, and adventure and return safely to Basra. The sea voyages take you along one of three routes. The routes are of decreasing length, opportunity, and, in some cases, risk. The routes are made up of a series of Unknown Islands, stops in the Known Lands, and trade ports. Movement distance is determined by the roll of a die with the choice of the route going to each Sindbad. The adventure cards you draw may be used to help you defeat monsters, opponents or events. The aim is to collect a fortune of a million Mischals and get back to Basra, by fighting monsters or trading in different cities.

Play mode

Competitive

How it plays

Area control & tactical conflict Dice rolling Resource & economic management

Game type

Family / kids game Board game

What it’s about

History, politics & real-world conflict Adventure & exploration

Publishers

Flying Turtle Games

Designers

E. Duchatel H. Jean Vanaise J. P. Postel