Cover art for SeaFall

SeaFall

2016 · BGG
Avg rating
6.17
Bayes rating
5.86
Weight
3.81 (Heavy)
Players
3-5
Playtime
3 hr
Ratings count
3,660

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Description

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.

Play mode

Competitive

How it plays

Card play & hand management Negotiation & trading

Game type

Campaign / legacy game Board game

What it’s about

History, politics & real-world conflict Adventure & exploration

Publishers

Cube Factory of Ideas Devir Filosofia Éditions Galápagos Jogos Heidelberger Spieleverlag IronWall Games Plaid Hat Games

Designers

Rob Daviau