Cover art for Hoplomachus: The Lost Cities

Hoplomachus: The Lost Cities

2012 · BGG
Avg rating
7.81
Bayes rating
5.95
Weight
2.52 (Medium)
Players
1-3
Playtime
1 hr
Ratings count
576

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Description

Hoplomachus [ha-ploh-ma-kuss], or "Hoplo" for short, is a hex-based tactical board game set inside a gladiatorial arena. One to three players, each representing an ancient city/civilization thought to have been lost to the world, are now on Rome's doorstep vying for a place in the prestigious arena games. Players have a very clear objective: Eliminate the opponent's champion. Champions start the game in the arena but are inactive and defenseless. They will not fight until the crowd is behind them. Each player takes turns drawing, playing and moving gladiators from their "hand" and assisting them with tactic chips. Based on opponent's moves and play style, each person will need to adjust their strategies. Defend your champ, take over and hold the crowd favor areas, assault opponent's champion, cover deployment zones, eliminate tacticians to reduce enemy options, fight beasts to gain crowd favor, the list of tactical possibilities is endless. Hoplomachus combines combat, tactics, chip (units) management, level progression (through crowd favor system), team play, player vs board, and so much more.

Play mode

Solo

How it plays

Area control & tactical conflict Card play & hand management Deck, bag & pool building
Show all
Dice rolling

Game type

Board game

What it’s about

History, politics & real-world conflict Sports, racing & competition

Publishers

Chip Theory Games

Designers

Adam Carlson Josh J. Carlson